A tale as old as time: a child stashing their Nintendo DS under their pillow, practically convulsing as a parent edges closer to confiscate the glowing device. The quiet click of buttons, the flicker of Pokémon Platinum or Super Mario Bros lighting up a dark room.
Legendary titles which became more than just games, instead rising to companions in those fragile hours before sleep. For many kids in the 2010s, handheld gaming was a secret ritual, a comforting escape that always managed to stretch bedtime just a little later.

But as much as these DS games provided a sense of calm, a familiar routine, they also quietly became one of the decade’s biggest sleep killers.
Handheld gaming at bedtime seems harmless. There’s a simplicity to it, and the soothing repetition. You could argue that this ritual is part of a healthy bedtime routine…
For some, the mental engagement of navigating pixelated worlds, the gentle challenge of a level or quest, can distract restless minds from racing thoughts. It offers a contained, quiet focus that can feel like a lifeline to troubled sleepers.
Take my own experience on a ten-hour night flight to Toronto. Unable to sleep, I found solace in the Sinnoh region, or the game Pokémon Pearl. Alone in my seat, progressing up the dangerous slopes of Mount Coronet, I was mentally occupied but calm — a quiet, contained eight-year-old wrapped in a portable universe. For the greater good of the flight, this was a win: no fuss, no restlessness, just the gentle glow of the DS screen and the tapping of buttons.
Yet, this ritual was a paradox. That comforting routine was also quietly stealing precious sleep. The very thing that helped me survive the night flight ended up wrecking my ability to wind down when it counted. My justification was simple: I had to make it to world four and immerse myself deep in the jungle biomes of the Mushroom Kingdom. I had to push past my limits for one more level, one more challenge.
This tension defined much of the 2010s, the decade when technology became entirely entrenched in everyday life. Handheld gaming was an early entrant in the pantheon of sleep disruptors, long before smartphones claimed that title. Screens were small, but their impact was outsized. The glow of a DS or PSP at night was a serious mental stimulant, a cue that kept the brain alert when it needed to start shutting down.
Meanwhile, sleep hygiene advice was evolving: no screens before bed, avoid stimulating activities, and keep the bedroom free of natural distractions.
Of course, the downsides were clear. Games sucked away sleep, stealing the hours the body desperately needed. The screen’s glow suppressed melatonin, the brain stayed alert, and the mental stimulation delayed the sweet surrender to rest. But you have heard this all before.
Pokémon, in particular, had a social dimension that made quitting even harder. Though I played quietly and alone… I heard it fostered connections — trading, battling, sharing stories. That social link created another attachment layer, making the ritual comforting and emotionally significant.
The evidence was clear: Our bedtime routine of level hopping and catching them all needed to be quashed. Late nights were spent hours chasing levels, hours of dedication; the sleep sacrificed, whispered forums and bedroom conversations must cease.
The comfort of routine, the thrill of progress, and the social threads woven through the games outweighed the warnings. So, the handheld gaming ritual became one of the era’s greatest guilty pleasures—a subtle, bittersweet killer of sleep.
They were companions in the dark, yet thieves of the night. As smartphones and tablets replaced handheld consoles, the problem intensified, but the 2010s laid the groundwork. The decade that brought gaming into bedrooms everywhere also changed how we think about sleep — and how much we’re willing to sacrifice for a few more levels.
For more information on key disruptors: